![]() ![]() ![]() Jesse: Yeah, you know, we've definitely talked about it. Are you considering any more challenging content for a larger group of players, like raids? And then look at where we feel like there's gonna be lots of impact and then build towards that. So, you know, we look to the community for inspiration fairly regularly. Folks were kind of asking for another kind of harder iteration of him, so a few months ago we got started on that effort and then just delivered it. The Hellion was one of the fan favorite behemoths. ![]() But at a high level, as we continue to progress and understand what our players like, we're continuing to build more kind of specific content for them.Ī good example of this is our Scorchstone Hellion. We're also looking at new forms of content, new ways of experiencing Dauntless, exploring islands and that kind of stuff. Jesse: We're not only going to continue to push new Behemoths events as well as event based content where the game world will change. So we're going to see more of the same types of content being presented for the next season.īesides the console release which I want to go deeper into later, what kind of content and/or new features do you have planned for Dauntless throughout this year, starting with the next couple of updates? And we're going to be adjusting the length the types and style of content, we felt that the players were pretty happy with. We're taking that feedback into Season Two we're making some adjustments in Season Two that focus on how players can progress. Generally, the community feedback we were looking at was focused on the length of the Hunt Pass as well as the balance of how players can progress. Season One was, we viewed it as a very successful first foray into the Hunt Pass and giving more content and more goals to players. I wanted to begin with the feedback you got from the community after Season One ended.Ĭhris: Sure. It does, however, cover pretty much any aspect of Dauntless, both present and future. Today we're interviewing Phoenix Labs to get an update on their ambitious roadmap, initially revealed at The Game Awards 2018 event, which includes the introduction of full-blown cross-platform play between all of the aforementioned platforms.įair warning: it's a long read, as this is the transcript of well over half an hour of a Skype chat with CEO and Co-Founder Jesse Houston, Game Director Chris Cleroux and PR manager Andy Burt. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |